BORGES.
I build the systems.
You feel the experience.
From Roblox worlds to full-stack services.
The engineering behind the way things work.
Companies I’ve worked with
WORLDS I’VE
WORKED ON.
Different experiences.
The same care behind the code.
GAMEPLAY
IN MOTION.
A closer look at the experiences.
Captured in-game. Cut to the good parts.
Brazilian Life RP
Driving, avatar customization, and a look inside the city.
Silent gameplay excerpts.
Use the player controls to pause or go fullscreen.
GOOD EXPERIENCES.
SOLID FOUNDATIONS.
The visible experience is only half the story.
These are the disciplines I bring to the other half.
Game systems.
From the first input to the last packet.
- Roblox / Luau architecture
- Live game backend systems
- Networking and replication
Reliability.
The work behind a smooth experience.
- Performance profiling
- Debug observability
- Anti-cheat architecture
Beyond the game.
Services, data, and the tools that connect them.
- TypeScript / Node services
- Data integrity and migrations
- Developer tooling
ENGINEER.
BUILDER.
BORGES.
I’m Borges, a software engineer working across full-stack development and Roblox experiences.
My focus spans game architecture, live backends, performance, and the tools that make development better. I care about how a system is put together — and how it holds up when people use it.
Have a project in mind? Let’s talk.
icaroddborges@gmail.com



